Mindwarden
Read familiar spaces again when their rules begin to change.
I'm Dai Yong. My work explores how a place guides attention, how rules shape choices, and how physical actions become game feedback.
Read familiar spaces again when their rules begin to change.
Make the map a strategic object through position, formations and resources.
Explore how input, heat and feedback shape a forging interaction.
I work across digital environments, board-game rules and physical interaction prototypes. These projects document my design choices, implementation work and the questions that still need testing.
Level planning, environment development and Blueprint implementation in Mindwarden.
Rules, modular components and a physical board-game prototype for Stones of Dominion.
A Unity forging prototype and an exploration of tangible controls in Hammer & Flame.
Browse level plans, physical components and software experiments. Every entry belongs to one of the three projects.
Explore Process Archive